This weekend, as well as bits and pieces of the last week or so, was spent working on an updated design for this site. Why did it take so long, you ask? Mostly because, as a designer, I make one hell of a developer. I second guess every choice I make and then change those choices several times before deciding that it’s just barely tolerable. In short, if I waited until I actually liked one of my own designs, this thing would never make it to production. Nonetheless, I’ve really started hating some aspects of the design you’re looking at right now, so I wanted to get this effort jump started.
In addition to the design update, I’m also updating the engine. A new version of Chyrp is in the works and it includes some significant improvements and new features that the current “stable” version doesn’t have. The new version went into release candidacy a few weeks ago, so I decided to move forward with that. With (more than) a little help from Alex Suraci, the developer of Chyrp, I got my code base, pulled from the project’s stable branch on github, including a few key modules, stabilized to a point where I think I can begin moving it up the stack to production.
Currently, my updates are sitting in staging. Because my design skills are so anemic, I’m asking for input from anyone with an eye toward design. Any thoughts or suggestions would be appreciated while I wrap up a few more back-end changes I’d like to make before go-live.